BlazBlue: Calamity Trigger (2024)

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BlazBlue: Calamity Trigger


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BlazBlue: Calamity Trigger

03-20-2013, 09:23 PM (This post was last modified: 03-20-2013 09:34 PM by sfageas.)

BlazBlue: Calamity Trigger (3) Post: #1

sfageas BlazBlue: Calamity Trigger (5)
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BlazBlue: Calamity Trigger

Genre : Fighting
Region : US
Format : ISO
Version : v0.7-180-g2500910
Game ID : ULUS10519
OS : Win
Compatability : Playable
Notes : Missing music

*if this posted already tell me to delete it

Attached File(s)Thumbnail(s)

03-21-2013, 07:28 AM

BlazBlue: Calamity Trigger (16) Post: #2

sim981 BlazBlue: Calamity Trigger (17)
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RE: BlazBlue: Calamity Trigger

The korean language not shown(this game can changes language in option)
Others language(including chinese) are normal.

04-05-2013, 05:23 PM (This post was last modified: 04-05-2013 05:24 PM by ingoreis.)

BlazBlue: Calamity Trigger (22) Post: #3

ingoreis BlazBlue: Calamity Trigger (23)
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Blaze Blue - Calamity Trigger

Title: Blaze Blue - Calamity Trigger
Genre: Fighting Game
Region: EUR
Format: ISO
Version: PPSSPP 0.7-416g9472de5
OS: Linux
Device: Open Pandora Handheld overclocked to 1222MHZ
Compatibility: very playable
Notes: Little Soundscratches,but they are minimal

See the Game in thisVideo:



05-31-2013, 08:54 PM

BlazBlue: Calamity Trigger (28) Post: #4

slovenny BlazBlue: Calamity Trigger (29)
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RE: BlazBlue: Calamity Trigger

what are the addequate configurations for running this on a mobile?
i have been trying to run this on my android galaxy y, it crashed just before the "press start" screen.
I changed some configurations and now i can see the screen, but the menu does not load, and the game crashes, i have been trying all the possible configs
turning on hardware transform improved, and turning off buffered rendering helped too.
So i gotta know, how can i run this game on my cellphone?

05-31-2013, 09:01 PM

BlazBlue: Calamity Trigger (34) Post: #5

sfageas BlazBlue: Calamity Trigger (36)
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RE: BlazBlue: Calamity Trigger

Download latest beta build from here http://buildbot.orphis.net/ppsspp/ and retry

06-01-2013, 04:25 AM

BlazBlue: Calamity Trigger (44) Post: #6

slovenny BlazBlue: Calamity Trigger (45)
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RE: BlazBlue: Calamity Trigger

After the download, the improvement was huge, thank you! :D
Now it's never crashing before the menu, the problem is after the press start screen
Anyway, i was testing, and sometimes it works, sometimes it doesn't, the problem is when it works, its very easy to crash after that.
I have tried on the pc and it's working perfectly, i still don't undestand why it isn't working now :/

06-01-2013, 10:28 AM

BlazBlue: Calamity Trigger (50) Post: #7

sfageas BlazBlue: Calamity Trigger (52)
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RE: BlazBlue: Calamity Trigger

slovenny clear ppsspp data,it may improve

06-01-2013, 04:58 PM (This post was last modified: 06-01-2013 09:25 PM by slovenny.)

BlazBlue: Calamity Trigger (60) Post: #8

slovenny BlazBlue: Calamity Trigger (61)
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RE: BlazBlue: Calamity Trigger

It has improved speed quite a bit but the crash still occurs :/
The data wasn't that huge, just 4kb's.
[edit] Nevermind, i made it work, i had to enable Stream VBO for it to work, but it's running so slow,
i just don't undestand, when persona 3 portable runs almost perfectly and this game that doesn't even have 3D
runs quite badly, anyway, thanks and +rep too :D

07-06-2013, 05:48 PM

BlazBlue: Calamity Trigger (66) Post: #9

Age39LivesWithMa BlazBlue: Calamity Trigger (67)
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RE: BlazBlue: Calamity Trigger

For some weird reason, this game crashes right on start up for Windows but works very well on Android.

06-06-2014, 07:23 AM

BlazBlue: Calamity Trigger (72) Post: #10

Joefish1909 BlazBlue: Calamity Trigger (74)
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RE: BlazBlue: Calamity Trigger

Hi, would like to ask a few questions about this game... Why does this game always crash on ppsspp in my android device? It's really strange since I've tried every settings for this game, but it's still not working... Thanks~

09-11-2014, 07:41 PM

BlazBlue: Calamity Trigger (79) Post: #11

Belphegor BlazBlue: Calamity Trigger (80)
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BlazBlue: Calamity Trigger (83)BlazBlue Calamity Trigger

Title: BlazBlue Calamity Trigger
Genre: beat em up
Region: EU ULES-01497
Format: ISO
Version: v0.9.9.1
OS:Windows 8.1 32bit

the game will freeze in storymode when i have dialog after 2th fight

[CPU]
Jit = True
SeparateCPUThread = False
AtomicAudioLocks = False
SeparateIOThread = True
FastMemoryAccess = True
FuncReplacements = True
CPUSpeed = 0
[Graphics]
ShowFPSCounter = 3
RenderingMode = 1
SoftwareRendering = False
HardwareTransform = True
SoftwareSkinning = True
TextureFiltering = 4
InternalResolution = 0
AndroidHwScale = 1
FrameSkip = 3
AutoFrameSkip = True
FrameRate = 27
FrameSkipUnthrottle = False
ForceMaxEmulatedFPS = 0
AnisotropyLevel = 0
VertexCache = True
TextureBackoffCache = True
TextureSecondaryCache = True
FullScreen = False
PartialStretch = False
StretchToDisplay = True
SmallDisplay = False
ImmersiveMode = False
TrueColor = True
MipMap = True
TexScalingLevel = 1
TexScalingType = 0
TexDeposterize = False
VSyncInterval = False
DisableStencilTest = False
AlwaysDepthWrite = False
TimerHack = False
AlphaMaskHack = False
SplineBezierQuality = 0
PostShader = Off
MemBlockTransferGPU = False
DisableSlowFramebufEffects = True
[Sound]
Enable = True
VolumeBGM = 7
VolumeSFX = 7
AudioLatency = 2
SoundSpeedHack = True
[SpeedHacks]
PrescaleUV = False
DisableAlphaTest = False

Attached File(s)Thumbnail(s)

09-11-2014, 07:57 PM

BlazBlue: Calamity Trigger (87) Post: #12

vnctdj BlazBlue: Calamity Trigger (89)
>>> MHFU Fan <<<
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RE: BlazBlue: Calamity Trigger

Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2

04-17-2015, 05:56 PM (This post was last modified: 04-17-2015 08:02 PM by Krantos.)

BlazBlue: Calamity Trigger (97) Post: #13

Krantos BlazBlue: Calamity Trigger (98)
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RE: BlazBlue: Calamity Trigger

This game seems to have similar problem with texture scaling as Disgaea 2. It works only for few frames when characters are attacking.

Edit: Or it just applied to some attack animation frames.

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